The model was created in Zbrush and Maya and rendered with Arnold in Maya. A bones and muscle reference was used to built up the Hulk. For the shading we used Arnold SSS Skin Shader with bump textures, displacements, color textures, and specular textures. The animation was done with Body Corrective Blend Shapes, Animated Displacements. The Facial System with Blendshape and Bones and Body dynamic simulation. The cloth was simulated and the Hair was created in Zbrush and Maya
I worked as a 3D animator and character animator on over 20 vfx feature films and created hundereds of 3d characters. A lot of those characters in my own 3d and vfx animation studio.
Working as a character animator and 3d animator over 20 years vfx / visual effects production münchen experience.