We brought the Pontie in 3D to life. He was created in 3D for this commercial.
For Das Werk Munich, we created the commercial Payback "Flashmob". The blue Payback character is well-known in the whole of Europe and was assembled after a 2D reference. Aside from the primary character, many side characters equipped with different accessories where created. As it was significant to acquire a 100% round shape of the characters body/head, the facial set up of the character was challenging. You would have seen it straight away, if it was not properly done.
It was also important to convert the existing 2D look into the 3D world. To truly have a better communication with the customer, a professional dancer was hired which supplied an excellent choreography right from the start and it was used as an ideal reference for the animation. We used Maya from Autodesk and Mental Ray as the renderer. The 3D pointie we created is now used for all the subsequent pointie commercials.
For the TV station SKY Germany, we created the dragon from Game of Thrones Season 4 in 3D.We already created the younger dragon from Season 3 in 2013 for another commercial.
For the commercial in 2015, our job was to model and apply a good
texture to the dragon. We created the dragon using the program Maya from Autodesk and Zbrush from
Pixelogic. It was quite difficult to construct the dragon in 3D with a couple of references from the
web. The animation and the rendering were done at SKY.
Here, it is possible to view the 3D model of the dragon. In order to be
able to animate the dragon, despite the fact that the details on the models are extremely high, we
worked with normal maps and displacements from Zbrush and we let the resolution of the model quite
low. Thus, we got all the details from the displacement and normal maps. Each of the textures of the
dragon was broken up so we constantly had pixel resolution for the textures. Each texture had a
resolution between 8k and 4k.
For the TV station SKY Germany, we created the dragon from Game of Thrones Season 3 in 3D.
For the commercial in 2014, our task was to create the dragon,
construct an animation rig and animate the dragon. We constructed a complex rig which was really
helpful especially for the animation of the dragon wings. Additionally, several dynamic controls
were used to create animations that were much more realistic. We transferred the animation to Sky
Germany via Alembic Cache to make sure the animation stays the same including all dynamics. A unique
cache tool was utilized to solve overlapping problems. The tool enabled us to paint over caches that
were animated. We created the dragon using the program Maya from Autodesk and Zbrush from Pixelogic.
It was quite difficult to construct the dragon in 3D with a couple of references from the web.
For a TV advertisement from Switzerland P&G, we created this sympatric hamster.
Our job was to create the 3D hamster, the animation and the environment as
well. We were able to create the 3D hamster with the aid of a 2D layout. The challenge was the
development of the fur and getting an animation appearance that is suitable. Presented here is the third
spot we created; we constantly improved on the characteristic of the hamster. We used Maya from Autodesk
and Autodesk as the renderer from Solidangle. Below are a few pictures that show the work Procedures.
We created Ironman in 3D from Marvel and let him dance to some cool music.
For the TV station SKY Germany, we brought Ironman to life for a commercial. We let him dance to a song from Pharrell Williams called "Happy". For the software, we used Maya from Autodesk and Arnold from Solidangle.
I worked as a 3D animator and character animator on over 20 vfx feature films and created hundereds of 3d characters. A lot of those characters in my own 3d and vfx animation studio.
Working as a character animator and 3d animator over 20 years vfx / visual effects production experience.