For Rummel Matratzen we created the funny Zipzap character enjoing the advanced mattress of Rummel. Apart from the Commercial we also created 3 print motives. We used the 3D software Maya from Autodesk and rendered with Arnold.
In our latest character RnD project – Taragons beart , we’ve been exploring on how to create a complex facial animation in combination with facial hair. In one version we used hair created in Zbrush and imported into maya and in the other version we created hair with Xgen from Maya We used the 3D software Maya from Autodesk and Zbrush from Pixologic. As a renderer we used Redshift.
I worked as a 3D animator and character animator on over 20 vfx feature films and created hundereds of 3d characters. A lot of those characters in my own 3d and vfx animation studio.
Working as a character animator and 3d animator over 20 years vfx / visual effects production münchen experience.